Arcane Backgrounds:
-FEVer: Not all mutants are equal. For some
lucky few they have developed strange and powerful abilities the world has
never seen before.
-Psychics: The Weirdness of the wasteland just
continues as a rare select few seem to have developed psychic powers even if
they have no outward mutations to show.
-Scrappers: With all the bits and bobs around the wastes a
clever dweller might be able to throw together just about anything, just as
long as you don't expect it to last long.
Devout:
Requirements: Novice, Spirit d6+
Devout dwellers
believe in a greater power, deity, or spirit, or perhaps just their own sense
of self and willpower. They are typically religious, but don’t have to be.
Devout heroes add +2 to all opposed Spirit rolls where their faith might come
into play such as resisting mutant powers. (GM’s call).
Government Plant:
Requirements: Wild
Card, Novice, Fighting d6+, Shooting d8+, Survival d6+, Throwing d6+,GM’s
approval
The US Government
worked closely with Vaultech and in fact knew of the "Survivor's
Program" in response they sent in a single well trained and loyal
soldier shot up with every immunization
they could into every survivor vault they knew of. Being such a soldier your duty is to take
your training and know-how and help rebuild the America that was. Soldiers start the game with +20 Experience
Points and typically have four extra Advances. In addition to whatever
Hindrances the character has of his own, he also has a Major Vow to restore
civilization and the US, in that order. Those chosen for this program will give
their lives for that cause. They don’t have to be idealistic, but they are
definitely driven. These soldiers can never take the Arcane Background, Ghoul,
or Rad Resistant Edges.
Rad Resistant:
Requirements: Novice, Vigor d6+
Your dweller could
drink rads like Nukacola. He gains +4 on Vigor rolls to resist Fatigue from
radiation. Rad Resistant provides no benefit versus targeted or damaging
effects.
Wheels:
Requirements: Novice, Repair d6+, Rich
You dweller had the
means and foresight to take the highest level of the "Bring Home With
You" program and reserved one of very few garages in Vault 7. You begin play with a civilian vehicle of
your choice (as approved by the GM).
Luckily cars no longer require fuel as the micro reactor keeps
everything nice and powered. The down
side is you are now driving around a battlefield with a small nuke under
you. Additionally, many highways are clogged with wrecked and
abandoned vehicles. Even clear roadways are a hazard as busted-up asphalt and
debris-strewn streets tend to tear up a suspension.
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