Friday, October 23, 2015

Creature Feature: Ghouls

We've looking at playing a character who becomes a ghoul, but as anyone who's played Fallout knows there isn't just one kind of ghoul.  More importantly there is a big different from intelligent talking reasoning ghouls and the feral creatures that stalk the wasteland.

On top of the difference from feral and non feral ghouls there are also several sub-types as well.  The most commonly known is the irradiated Glowing Ones, but there is also the even more deadly and powerful Reavers.  These are still in play test and I actually recently had to nerf my ghouls a bit after a pretty brutal fight with my players, but as of now these are the shambling creatures populating Fallout First Survivors.


Feral Ghoul
St d6, Ag d6, Vi d6, Sm d4, Sp d4
Climb d6, Fighting d4, Notice d4, Stealth d4, Intimidate d6
Pace 8, Run d6, Toughness 5, Parry 4
Radiation Resistant: +4 Toughness Vs Radiation Damage
Undead: +2 to recover from Shaken
Claws: St+d6

Glowing One (WC)
St d8, Ag d6, Vi d8, Sm d4, Sp d6
Fighting d6, Notice d4, Stealth d4, Intimidate d8
Pace 8, Run d6, Toughness 6, Parry 5
Radiation Immunity: Glowing Ones are immune to damage from radiation.
Claws: St+d6
Pulse: With a successful Spirit check a glowing one can emit radiation in a MBT centered on itself dealing 2d6 damage.
Explosive Death: Upon death the Glowing One explodes. All characters in a LBT take 2d10 radiation
Damage and must make a Vigor roll or suffer a level of Fatigue from radiation.

St d12+2, Ag d6, Vi d10, Sm d4, Sp d4
Climb d6, Fighting d8, Notice d6, Stealth d4, Intimidate d6, Throwing d10
Pace 8, Run d8, Toughness 8[1], Parry 6
Radiation Resistant: +4 Toughness Vs Radiation Damage
Rad Regen: While in a Hot Zone a Ravager makes a natural healing roll every round.
Lunge: Reavers often lunge on their prey to best bring
their mass and claws to bear. It can hurl themselves 1d6” to gain +4
to its attack and damage. Its Parry is reduced by –2 until
its next action when performing the maneuver however.
Bits and Pieces: A reaver can also throw chunks of itself at targets that explode on impact.
Claws: St+d6
Exploding Piece: [5/10/20] 3d6 radiation damage MBT

Sharpened Sword: Str+d6+1 [AP1]

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