Dwarves: A proud and noble
race.
These craftsmen are the heart of Ashen Grey as
their smithing and stone work built the foundation that the city rests. While no longer the rulers of Ashen they were
the first to build on its land. Much of
the center of the city now lays on ancient ruins built by those long lost
dwarves.
While most would
think losing control of such a sprawling city to be cause for resentment or
strife the dwarves of Ashen Grey are instead content with their standing. The kingdom gives them the freedom to build,
trade, and mine as they please and the growth has led to the importing of rare
and luxurious materials they would never had access to alone.
Mechanics
D&D: If you're using the D&D 5th Edition rules, then mechanically the dwarves of Ashen Grey are identical to the ones presented in the Player's Handbook.
Savage Worlds: For you Savage Worlds players out there dwarves are very similar tot he ones presented in the Fantasy companion, however a few changes have been made. Dwarves in Ashen Grey have the following abilities:
• Low Light Vision: Dwarven eyes are accustomed to the dark of the underearth. They ignore attack penalties for Dim and Dark lighting.
• Slow: Dwarves have a Pace of 5”.
• Tough: Dwarves are stout and tough. They start with a d6 Vigor instead of a d4.
• Sub Race: While very similar in many ways and both uniting under a single culture, Dwarves actually belong to two sub races depending on their lineage. When creating a dwarven character you may select on of the options below:
Hill Dwarves: You gain an additional +1 Toughness.
Mountain Dwarves: They start with a d6 Strength instead of a d4.
Common Knowledge: Can make common knowledge rolls regarding stonework, mining, precious metals, Hammer Weapons, and Metal Armors.
Common Knowledge: Can make common knowledge rolls regarding stonework, mining, precious metals, Hammer Weapons, and Metal Armors.
No comments:
Post a Comment