Thursday, July 2, 2015
12 Games July: Deadlands (Week 1)
Now week one isn't really a discussion on mechanics so I'll leave the differences I've already spotted for week 3, but I can already tell what he's talking about. As for the books themselves I have to say the presentation is top notch. I was going to complain about the confusing nature of the Marshal's Handbook (Their version of a DMG), but it turns out I was just reading the wrong book, Marshal's Law, which is actually an adventure book.
Confusing name similarity aside this game is just oozing with flavor. I will say if words like "Shootin" instead of shooting bug you be prepared to be bugged because everything is written with a western twang, but I spent a huge chunk of my life living in Texas so it doesn't get to me. There does seem to be a fluff short story at the beginning of most of the books which if you don't know already is a bit of a per peeve for me. I happen to think the stories belong as their own book and the rules belong in the rules books. That said though, there only ever seems to be one, unlike reading a Shadowrun book, and always at the front of the book so skipping them isn't much of a hassle.
All in all I'm still pretty pumped about this system and honestly wishing my friend who knows it better would be running it so I could play instead, but that's not my job. I really want to get into how fun character creation is, but that's a story for next week. So with that I'll end it here for now.