tag:blogger.com,1999:blog-4554219785135326273.post5783039529371852437..comments2023-05-08T09:49:05.808-04:00Comments on The GM's Table: Bringing in the New GuyAnonymoushttp://www.blogger.com/profile/08399203734176911565noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4554219785135326273.post-46068059769933996152015-09-06T23:24:32.643-04:002015-09-06T23:24:32.643-04:00the guard is an amazing litmus test. or, if the pl...the guard is an amazing litmus test. or, if the players don't kill all the cultists in the cave, maybe one of the cultists in the cave could defect to the side of the players but this generally requires a good reason for the cultist to convince the other players. meaning, group gets a cultist who knows the ins and outs of the cult.Umbriehttps://www.blogger.com/profile/05462643029527360631noreply@blogger.comtag:blogger.com,1999:blog-4554219785135326273.post-90505127396302126362015-08-26T01:47:47.297-04:002015-08-26T01:47:47.297-04:00In games (such as Savage Worlds) where the PC part...In games (such as Savage Worlds) where the PC party includes a lot of henchmen/extras, it's possible to simply hand one of these to a new player or an existing player whose character is out of play for some reason (such as dead or captured) and say, "This is you for now." Basically the same as your Trial Character, just without the "small amount of authority" issue. I raikenclwhttps://www.blogger.com/profile/02157053565757408717noreply@blogger.com